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Star Trek Tactical Assault

Star Trek Tactical AssaultFrom: Bethesda
Category: Video Games

List Price: $19.99
Buy New: $9.99
as of 3/13/2010 19:56 CST details
You Save: $10.00 (50%)

In Stock


New (26) Used (11) from $8.08

Seller: A Whole Lotta Things
Rating: 3.0 out of 5 stars 13 reviews
Sales Rank: 8,600

Platform: Nintendo DS
Genre: Action Video Games
ESRB: Everyone
Media: Video Game
Number Of Items: 1
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 0.2
Dimensions (in): 5.5 x 5 x 0.8
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 12040
Model: 12040
UPC: 093155120402
EAN: 0093155120402
ASIN: B000G75ALQ

Release Date: October 25, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Nintendo DS
  • Action

Accessories:


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Editorial Reviews:

Product Description
Star Trek: Tactical Assaultchecks you out to the final frontier. Kirk is in command, and the Klingons are the bad guys. Choose powerful Federation and Klingon warships and outthink your opponents to succeed.


Customer Reviews:
Showing reviews 1-5 of 13



5 out of 5 stars Hand held Star Trek Bridge Commander for the ds.   May 8, 2009
E. Ringgold (metairie,la)
1 out of 1 found this review helpful

Don't know why the reviews are low for this game.If I had listened to the reviews I would be missing out on a good game.If you played Star Trek Bridge Commander and Star Trek Legacy on the pc then this is how this game plays.You even get to interact with other ships and races.You must even decide on making a choice and deciding if it is the right one you made.There is statagy involved there are firing arcs on the ship and while waiting for your phasers and photons to reload you may need to distance yourself or hide behind an asteroids until your weapons recharge.Once weapons recharge go in with your weapons firing.If you a Trek fan and like space combat with ships pick this game up.Like I said I was very suprised how good this game was.


4 out of 5 stars Where's the strategy?   November 10, 2006
Repossed (Ohio)
8 out of 9 found this review helpful

I won't comment on the accuracy of the Star Trek canon in this game but if you are considering purchasing it consider the following: This game is not particularly stragetic in nature, you serve as the captain of a starship and you engage in intergalatic dogfights with multiple allies and multiple bogies. These battles are conducted in a two-dimensional environment rather than a true aerial environment aka there is no vertical plane only horizontal navigation.

Because of the limited engagement environment this game quickly becomes repetitive as you deploy the same "Tactics" over and over (blast the same shield over and over until you can breach their hull). I feel the game would be better served if it lived up the hype on the box by allowing you to create fleets of starships and strategically deploying them, but if you prefer flight simulators this game serves as a reasonable approximation of one.



4 out of 5 stars Addictive Fun   December 29, 2006
Trevor (MT)
4 out of 5 found this review helpful

After reading the review in Nintendo Power (they gave it a 4 out of 10), I was sceptical about this game. Deciding to give it a chance, I discovered that they really messed up on the rating. As the title implies, this is tactical. For those live action gamers; don't worry. It's not turn based tactics, it's real-time. Rather than flying straight at the enemy and blasting them,though, you have to hit them strategically, and time your shots to lower their shields. After that you have to finish them before they can do the same to you. This concept is incredibly addictive and most space battles are long. The Wireless mode is super fun, blasting your pals as a Klingon ship is always fun. The graphics are pretty nice, too, for a DS game. If you are all graphics, then you wouldn't like this game. But it's been proven that gameplay comes before graphics, and this one scores big time in that category. You are also able to make decisions to avoid conflict and these situations really put your logic and deplomacy to the test. This game is a worthy addition to any collection; especially if you are a Trekkie.


4 out of 5 stars Decent for a handheld version   December 15, 2007
James Poore (Bangor, ME USA)
1 out of 1 found this review helpful

I was hoping to finally have a handheld version of "Starfleet Command" from the PC, and I got it... sort of. The "feel" of the game is very similar, but a lot of the extra goodies that really differentiated between ships and races got streamlined out. No drones, no tractors, none of the race-specific exotic weapons, and only Federation or Klingon to choose from. All right, enough bashing. The controls are good and the action is fast. All in all very entertaining, if a little simpler than I would have liked, and a must for die-hard Trek fans.


4 out of 5 stars Gunboat Diplomacy   November 12, 2006
A. Locke (bahgdad, iraq)
This game, for a handheld, is an excellent title for Star Trek fans. Before I begin with my praise however, I will cover the games defects.
There are a number of bugs and freezes that really should have been screened by quality assurance before this game had a chance to release. The notable bugs are in the Klingon campaign, where I have suffered two freezes and found a break in the crew banter whereing I hailed and scanned two ships that I had already destroyed.
In terms of gameplay, this titles failures are in the AIs inability to adapt (which I have decided is acceptable for a handheld title) and the lack of a proximity alarm feature. I could have made good use of a proximity alarm several times as I've played through the game, which would have helped me to avoid crashing into a starbase (leading to the destruction of said base) and countless asteroids, although I accept that this is simply a part of play, the fixed camera angles make it an annoying circumstance given the heavy damage to shields and hull. I also wish that they had used a more Jedi Academy/ Jedi Outcast style for mulitplayer, in that you could allot a number of upgrade points to your crew individually instead of simply selecting a general proficiency level, as a player using a lower force mastery setting could beat one with a higher one by wisely alloting points, so too might an ensign crew defeat a captain if they focused thier points in an area where the captain player was weak.
I have read several reviews in which people anticipated traditional RTS style play or were dissapointed with the games play premise. To clarify for these people, the tactical end of this game, and the spirit which the game makers were attempting to capture in my opinion, is the spirit of battle sequences from the TOS movies, such as the Wrath of Khan. In this regard, the game succeeds brilliantly, the player must be able to command his/her vessel in a tacitcal scenario that the game presents, outmanuevering, outgunning, or outsmarting the AI opponents.
the ability to customize your playstyle through advanced crew training is a very nice touch, and it holds water for immersion as you can take the crew from ship to ship. Another nice immersion touch is the language option for the Klingon interface, which you may set to display in tlhlngan Hol in the options menu. It gives the Klingon campaign a very immersive feel, and does not interfere with play as the control layout for every ship is identical except for aesthetics, such as a green romulan layout and the traditional red triangular look of Klingon computer terminals used for those ships.
The story arc covers almost all of the classic star trek story types, I'd like to make particular mention of the federation campaign, where you discover that pirates attacking mining freighters are actually disgruntled miners, and that an unscrupulous mining administrator is the real villian. Later on you must protect previous federation enemies from a starship gone rogue. Though this could be criticized as rehashing old Trek plots, in a simulation game of this kind, it's an excellent choice. In addition, the writers have chosen to center the game on the Khitomer Massacre, and the events which follow, allowing the player to explore a previously ambiguous portion of Trek history between the Undiscovered Country and TNG wherein the alliance between the Klingon Empire and the Federation truly solidifies. In the Klingon campaign, the dialogue is well written to reflect the rich Klingon culture that has been developed over the franchise's long run, and you will find yourself chuckling at dialogues from both campaigns and enjoy the opportunites to parley with enemy ships, although in the Klingon campaign this is tantamount to a reminder that you mean to shove torpedoes down thier throats.
The gameplay itself has a good learning curve, and becomes difficult later on requiring a good grasp of Khan style tactics. It is to your benefit to play with all the ships you can in skirmish mode, the reason for this is to familiarize yourself with enemy capabilities. For example, in the federation campaign you will be pitted against many different types of Klingon ships. By playing as those ships in skirmish, you will be able to see where their shields are weakest, how man guns they bring to bear from which angle, and how manueverable each vessel is. Many times while playing through both campaigns I was only able to win because I knew something about these ships that the computer didn't (pardon my qoute). You will have to carefully manage your resources in terms of weapons, shields and energy, and manueverability is an important skill to master as the computer knows to try and use it's shields in a similarly effective manner. By customizing your crew, you will be able to choose your playstyle; for example, my federation playstyle is heavily reliant upon my ability to recharge shields, while my Klingon crew is optimized to allow me to outgun my opponents.
I have not yet had an opportunity to explore the multiplayer and will not comment on it at this time.
For the price, this game is worth your time, and its flaws are a rare enough occurence that I find them forgivable. I have thusfar run about 8 hours of gameplay on it and am near completion of the Klingon campaign.


Showing reviews 1-5 of 13


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