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Star Trek: Starfleet Command, Volume II: Empires at War

Star Trek: Starfleet Command, Volume II: Empires at WarFrom: Vivendi Universal
Category: Video Games

List Price: $54.99
Buy New: $36.99
as of 2/8/2012 19:29 PST details
You Save: $18.00 (33%)

In Stock


New (2) Used (11) Collectible (1) from $20.00

Seller: bimini76
Sales Rank: 24,489

Format: CD-ROM
Language: English (Original Language)
Platforms: Windows 98, Windows Me, Windows 95
Genre: Shooter Action Games
ESRB: Everyone
Media: CD-ROM
Operating System: Windows 95
Shipping Weight (lbs): 1.5
Dimensions (in): 9.4 x 8 x 2.2

UPC: 040421008230
EAN: 0040421008230
ASIN: B00005BVN7

Release Date: November 14, 2000
Availability: Usually ships in 1-2 business days

Features:
  • New Metaverse campaign mode allows missions to have greater context, flexibility, and impact on fate of your empire
  • Each of original 6 races has new ships--over 1,000 total variants
  • 2 new races: Mirak Star League and Interstellar Concordium
  • New fleet interface allows players to monitor target and control entire fleet as one ship easily
  • Several multiplayer gaming options, including online Metaverse campaign

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Product Description
Star Trek fans and strategy gamers loved the mighty starship combat in the original Starfleet Command. Interplay listened to gamers' cries for a sequel and made the all-new Starfleet Command II: Empires at War look better, play better, and overall even more impressive than the original. The single-player campaign is now called Metaverse, which comes from the term metagame, meaning game within a game. Each campaign has about 60 individual missions that feature greater context, flexibility, and impact on the fate of your empire. Metaverse is available for online play. There are two new races in addition to the original six: the savage Mirak Star League and the Interstellar Concordium, which aims to enforce peace at any cost. New ships are available, including escort vessels, patrol craft, and fighters, bringing the total variants to more than 1,000. A hex-based quadrant system now regulates movement, increasing the map resolution and the number of sectors. A new fleet interface makes for easy target monitoring and allows fleets to operate as a single unit or for individual ships to move autonomously.


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