| Star Trek: New Worlds |  | From: Interplay Category: Video Games
List Price: $82.00 Buy New: $6.45 as of 2/8/2012 18:00 PST details You Save: $75.55 (92%)
New (21) Used (13) Collectible (1) from $3.00
Seller: theArchives Sales Rank: 26,534
Format: CD-ROM Platforms: Windows NT, Windows 98, Windows 2000, Windows Me, Windows 95 Genre: Arcade Games ESRB: Teen Media: CD-ROM Autographed: No Memorabilia: No Operating System: Windows 2000 Shipping Weight (lbs): 1.2 Dimensions (in): 5.6 x 4.8 x 0.4
MPN: FGC9510970 Model: FG-C95-1097-0 UPC: 040421005925 EAN: 0040421005925 ASIN: B00002EPYX
Release Date: August 30, 2000 Availability: Usually ships in 1-2 business days
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Amazon.com Product Description Star Trek: New Worlds presents the Star Trek universe as never seen before. Set in the 23rd century--the year 2292--the game chronicles the challenges and adventures of a small group of colonial officers on the surfaces of new alien worlds. Choosing to play as the Federation, Klingons, or the Romulans, the player must meet a series of challenges that take the form of mission objectives. These contain primary, secondary, and even tertiary objectives. The main mission objective must be met to complete the mission, while the secondary and tertiary objectives enable the player to finish the mission with a higher score and rank. Playing as a different race not only provides a new complement of buildings and vehicles, all with their own graphical styles, but also allows the player to experience a new style of gameplay. The Federation players must act in accordance with StarFleet protocol, and their actions must conform to certain ethical constraints. The Klingon player, however, can enjoy a much more aggressive lifestyle but is still bound by Klingon "honor" codes. For example, shooting down an unarmed shuttle ferrying civilians provides the warrior with no honor and will bring shame on the family name. The Romulans provide the player with a wild-card style of play. As long as mission objectives are met, they are free--to a certain extent--to act as they see fit.
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